Postby WingDingo » Wed Sep 21, 2016 6:30 am
I was watching Oscellarium stream yesterday. He's reported an instance or two of some griefers about break chance, similar to what I received months ago regarding my party compositions and desire to get to 0% break on items. I've decided to find the break-even point for quantity of 0% break chance items = 1 effective Support.
At all (42) 5% Break Chance Items in a party of 6 (42 items).
With 0 break prevention, for more than 7 breaks the odds is 0.0999%
There is a 0.1% chance that something will break with 7 support, meaning 1 in 1000 chance.
At (32) 5% Break Chance and (10) 0% Break Chance Items in a party of 6 (42 items).
With 0 break prevention, for more than 6 breaks the odds is 0.0868%
There is a 0.1% chance that something will break with 6 support, meaning 1 in 1000 chance.
At (24) 5% Break Chance and (18) 0% Break Chance Items in a party of 6 (42 items).
With 0 break prevention, for more than 5 breaks the odds is 0.0962%
There is a 0.1% chance that something will break with 5 support, meaning 1 in 1000 chance.
At (16) 5% Break Chance and (26) 0% Break Chance Items in a party of 6 (42 items).
With 0 break prevention, for more than 4 breaks the odds is 0.0857%
There is a 0.1% chance that something will break with 4 support, meaning 1 in 1000 chance.
At (10) 5% Break Chance and (32) 0% Break Chance Items in a party of 6 (42 items).
With 0 break prevention, for more than 3 breaks the odds is 0.1028%
There is a 0.1% chance that something will break with 3 support, meaning 1 in 1000 chance.
At (5) 5% Break Chance and (37) 0% Break Chance Items in a party of 6 (42 items).
With 0 break prevention, for more than 2 breaks the odds is 0.1158%
There is a 0.1% chance that something will break with 2 support, meaning 1 in 1000 chance.
At (1) 5% Break Chance and (41) 0% Break Chance Items in a party of 6 (42 items).
With 0 break prevention, for more than 1 breaks the odds is 0.05%
There is a 0% chance that something will break with 1 support.
The point of all of this nonsense is that going for 7 Support is overkill in many cases. The 5% is the worst case scenario. Since it's near impossible to even have all 5% break chances, it is always going to be safer odds than 1 in 1000, by a fairly large margin. By virtue of going for 0% break chances in the first place, I think I'm closer to the (18) 0% Break Chances, and therefore having 5 Support is overkill by the normal standard.
I'm writing this out for my own personal reference when forming parties so that I don't needlessly sacrifice high power armor with a break chance for a Noble Plate, or example.
The other point is that Supplier is treated at a worse option to Supplier. This is correct, but it is not a totally useless skill. If you were to stack all of the 3 free instances of Supplier (5% + 10% + 15% = 30%) with 6 instances of Support, you end up with a better result than 7 Support with 0 Supplier.
With 6 Support + 30% Supplier, for more than 0 breaks the odds is 0.0879%
There is a 0.1% chance that something will break, meaning 1 in 1000 chance (rounded, but is better un-rounded).
But since you can get the same effect for 1 Support versus 6 Supplier, Support wins hands down.