WingDingo wrote:While I consciously know that 6 Support is overkill, I still run into the problem that I experience injuries. Because I experience injuries, I'm forced to run parties that are not what I had planned, or not run the party at all until the hero(es) heals. Some of the heroes that are injured carry the Support items. If I were down to a party of 5 Support as a baseline, and say Louca was injured, I'd be down to 2 Support. I don't like my odds with 2 Support, but I can probably get away with 3.
Having more Support gives me more flexibility with party configurations. If I ever get a 100% revive team, I will shift it down to 5 Support.
WingDingo wrote:I could have sworn up and down that we've known that 100% Free To Play, 100% revive teams are possible. Here is a configuration with 0% optimization put into this. This is just an example of how it is possible. This is in fact so horribly not optimized, I'm embarrassed to even share it.
This features 100% Energetic, 6 Support, and an overkill of 435% Revive among 4 parties.
a654172382 wrote:what's the chance of a gear breaking with 6 support?
Ronin wrote:a654172382 wrote:what's the chance of a gear breaking with 6 support?
Review the posts on the prior page of the thread where such odds were stated.
Catriona wrote:Is there any chance you could do a guide on mythical high level items ( including cash items) and their skills? Just in case some of us ( like me) are interested in that type of game play but don't know where to start?
Abqu wrote:Okay so I threw together something based on the post above, it's probably riddled with mistakes and every team is over-supported probably, but here it is:
Abqu's Full Team Interpretation of Maybe What Could Be Best In Slot Almost Sorta Kinda
(it's the second tab, "Bis for now i guess? prolly not")
In that build, it would take 101 myths to complete as written.
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