Certain Fusion Result Distributions are off

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Ronin
"Great" Mastery Member
Posts: 156
Joined: Fri Apr 08, 2016 3:46 pm

Re: Certain Fusion Result Distributions are off

Postby Ronin » Wed Feb 07, 2018 1:04 pm

cc_Darkis wrote:Thanks for taking the time to write and post this up. We are looking into it that's for sure. 8-)


Two months since you've said you'd look into it, any update? It shouldn't be so difficult to get an answer from the devs as to how 1 of the 2 only additional features released in the last year is supposed to work.

Is the upgraded slot intended to:
a) replicate the highest value item in the cauldron (as presently displayed)?
b) merely increase the success chance of the fusion as if an additional item was included in cauldron (as presently functions)?

If a) when will the functionality be corrected?
If b) when will the displayed fusion result odds be corrected?

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cc_Darkis
Cloudcade Staff
Posts: 632
Joined: Mon Mar 20, 2017 1:50 pm

Re: Certain Fusion Result Distributions are off

Postby cc_Darkis » Thu Feb 08, 2018 11:44 am

Ronin wrote:
cc_Darkis wrote:Thanks for taking the time to write and post this up. We are looking into it that's for sure. 8-)


Two months since you've said you'd look into it, any update? It shouldn't be so difficult to get an answer from the devs as to how 1 of the 2 only additional features released in the last year is supposed to work.

Is the upgraded slot intended to:
a) replicate the highest value item in the cauldron (as presently displayed)?
b) merely increase the success chance of the fusion as if an additional item was included in cauldron (as presently functions)?

If a) when will the functionality be corrected?
If b) when will the displayed fusion result odds be corrected?


Noted and we are making some adjustments from what we've seen. You should see that for the next update and I'll detail out those changes when ready.

Also the bugs have been noted as well.
"Cauldron is like a box of chocolates. You never know what you're gonna get."~river#44249 :D
"Gems of Shop Heroes are like diamonds of real life."~Prometheus :o

peteypie99
Posts: 49
Joined: Wed Aug 30, 2017 7:23 am

Re: Certain Fusion Result Distributions are off

Postby peteypie99 » Mon Feb 12, 2018 12:47 pm

cc_Darkis wrote:
Ronin wrote:
cc_Darkis wrote:Thanks for taking the time to write and post this up. We are looking into it that's for sure. 8-)


Two months since you've said you'd look into it, any update? It shouldn't be so difficult to get an answer from the devs as to how 1 of the 2 only additional features released in the last year is supposed to work.

Is the upgraded slot intended to:
a) replicate the highest value item in the cauldron (as presently displayed)?
b) merely increase the success chance of the fusion as if an additional item was included in cauldron (as presently functions)?

If a) when will the functionality be corrected?
If b) when will the displayed fusion result odds be corrected?


Noted and we are making some adjustments from what we've seen. You should see that for the next update and I'll detail out those changes when ready.

Also the bugs have been noted as well.


"Noted" is the new "Coming Soon" :)

Ronin
"Great" Mastery Member
Posts: 156
Joined: Fri Apr 08, 2016 3:46 pm

Re: Certain Fusion Result Distributions are off

Postby Ronin » Wed Feb 21, 2018 9:35 am

cc_Darkis wrote:
Ronin wrote:
cc_Darkis wrote:Thanks for taking the time to write and post this up. We are looking into it that's for sure. 8-)


Two months since you've said you'd look into it, any update? It shouldn't be so difficult to get an answer from the devs as to how 1 of the 2 only additional features released in the last year is supposed to work.

Is the upgraded slot intended to:
a) replicate the highest value item in the cauldron (as presently displayed)?
b) merely increase the success chance of the fusion as if an additional item was included in cauldron (as presently functions)?

If a) when will the functionality be corrected?
If b) when will the displayed fusion result odds be corrected?


Noted and we are making some adjustments from what we've seen. You should see that for the next update and I'll detail out those changes when ready.

Also the bugs have been noted as well.


It's great that after 2+ months CC is willing to acknowledge the bug. Should I to take your non-answer to my question on fucntionality to mean that the dev team hasn't decided how they want the ugraded slots to function?


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