Hime wrote:As for tradehouse caps and making it difficult to funnel money, I suppose. If the business feels that the game is reaching its time and just wants to try to milk as much as it can before it focuses on other investments, that is their choice I guess. If players are willing to put up with it, then they have no reason to change.
Mitrax wrote:Nice idea. I would make second account. The secound one will not able to pay back to the first. The first will grab the fusion cauldron of the second.
Repeat 4 times to have 5 couldron's. Very nice!
Maybe ist woul better to get a higher capital at the beginning.....
Shiroe wrote:Nah, it was more a case of more people getting to late game, so building up excess gold, so more people competing/offering more gold for the newbies' gems and keys, resulting in influx of gold towards newbies being multiple times as fast as the year(s) before and them toning that back.
alanx wrote:Kudos for the idea but it just feels so unnecessary. You’re basically talking about experiencing the trials and tribulations of real life inside a game. Why would anyone wanna play the game for that? Go play “real life” lol.
Not only is the idea far fetched to implement but it basically amounts to making a profit without having to play the game which is a conflict of interest to any game developer.
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