Hey guys, thanks for putting together a good shop sim. I've been playing it for quite a while, and while I enjoy it, there are a few things that are bothersome.
1. I hate having the item quality thrown in my face after crafting something of good + quality. It interferes with the flow of the game and a large majority of the time, I don't care.
My suggestions: Have an option in the settings where I'm only notified after whatever level I want to be notified with the default being good. Alternately, the background of the completed item could be whatever item quality it was crafted at, as it's already color coded.
2. There needs to be more incentive for people to raid beyond getting the bare minimum to leech. People who get 3000+ gets the same as the person who gets 1.
My suggestion: Add a requirement to collect each level. I would recommend 25 each. So for example a person getting 100 would be able to collect the first four rewards, but no more.
3. Not really a gameplay issue, but at the current prices... I would never purchase any of the purchasable content. $40 is a few full games off steam. Even $20 for the others is too much, in my opinion. These things NEVER have a sale?
4. The higher level you are, the more you are bottle necked by the cauldron.
My suggestion: At level 40 add a second, coin purchasable, cauldron. Even with the same gem requirements to upgrade, it will remove some of the bottleneck. At it's current pace, the game slows to a crawl around craft level 40 items.