Shiroe wrote:That's not how the tradehouse works. 100% of the tradehouse's offers/request are linked to player offer/request slots. I kind of suspect a tradehouse glitch such as some items having their "zero" point start at a negative number is from breaking that assumption. (maybe removing a player account from the game and not properly clearing their offers/requests or running into a race condition with sales at that time?)
Something not being on offer in the tradehouse (for (affordable) gold) means:
a) demand for it is high (for ex. certain chest/package/raid BPs might not have commons listed but do have goods listed because the commons are used in common + flawless fusion, special orders, hero quests (the latter 2 can use higher item qualities, but many don't realize that))
b) the trade slots are the limiting factor, so it's better to save/use the precious trade slot for something else than that certain "low value" item
They've expressed multiple times the tradehouse code is a fragile thing they prefer to tinker with as little as possible, so I kind of doubt they would feel much urge to shift away from the 1:1 link between slots and offers/requests listed.
(and personally, I don't think of "oh, I don't have any level-appropriate items for that slot and tradehouse doesn't provide them either for a decent price, so I need to unlock that item line further" as such a bad thing in a crafting game... (fun fact: until plenty of months after global launch, Cloudcade expressed the point of view that the tradehouse was a "side feature" of the game, though that was before price landmines, gem seller websites, mass key flipping etc. caused them to add restrictions.)
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