Opywang wrote:O.K. I have request to buy Epic Crystal Asunder for over a day, and none has got sold that is because it is way to under value, and this is what I am talking about even if we use fusion, and upgrade the weapon it still has no value even if we max out the price at 10 x. We need to make the game where it will be worth selling for gold.
That why I gave y'all options in 3, and 4 which says make each color have more than 10 x the value so players can feel like they have got there rewards deserving instead of only pricing them with gems because the 10 x amount is not enough.
Hmm, epic Crystal Asunder, level 28 axe.
Suppose the caps were much, much higher. Would I sell it for gold?
- only if I can't use it as fodder in a FFFFE fuse or if it would be priced at least as high as one of my intended fuse results (which won't happen, since I'd be fusing it with chest/package items that have higher base gold price for their level than a craftline item such as Crystal Asunder)
And then afterwards I'd still want to flip the gold gained to gems if the rest of the game wouldn't be tweaked to give more direct late game use for gold.
Notice even at 120 x the price it still isn't enough cause these axe are worth 1 billion, but it doesn't matter it still making the cauldron still worth using.
Nah, that 5 people priced their mythical Crystal Asunder at 444+ gems just means they're probably mostly wasting their tradeslot either being clueless lemmings to eachother or hoping some mid game player desperately wants any unbreakable for their capped Karal or Theor.
I've got a myth lvl 39 sword up on trade and I'll probably slowly drop that below such a number, since it likely won't sell before that (fortunately I have the free tradeslots, so selling taking weeks doesn't bother me.) If I'd pull a mythical Crystal Asunder from a chest, I'd probably say "aww, I would have preferred a legendary, since I could use that as fusion fodder".
Anyway, but the whole point is we can at least make the cauldron worth having, and at least we can still make profit from using cauldron.
The cauldron is very much worth having, both for making your legendary/mythical wearables for your heroes and for precrafts, since something like 4000+ mastery to straight up proc all your precrafts is impossible...
I'm sure glad I didn't have enough high level blueprints in the pre-cauldron days; it must not have been fun grinding a thousand precrafts, only keeping the few that procced high enough and probably either trashing or 1-gold price dumping the other about 99%...
edit: BTW, there are some epic+ up for gold, but those are (mostly) level 50+ and likely blueprints with less desired item skill.
as of 2016-09-11: Player level: 44, City: Eolythes, Blueprints: 517, Mastered: 419, Crafted: 78.61K
(except for tier 1 and some tier 2 artifacts mostly running my shop/gearing self sufficient)