Zorblak wrote:My immediate thought was a skill that lets you choose from the randomly-generated quest rewards, instead of randomly getting one. But then I realized that this would throw CC's profit balance off, and they'd have to make the rare items even rarer to balance, which would screw people who don't have the skill. So maybe it's a percentage instead? You have a 10% chance of getting to choose your quest reward from the randomly-generated rewards?
Feone wrote:I'd prefer lower loot + picking over the current system.
Seeing something useful in the options and then not getting it is frustrating.
Feone wrote:Seeing something useful in the options and then not getting it is frustrating.
Dizzle wrote:I think a lot of people would like some way to choose their reward from the generated rewards. I think I have seen some of the vets mention that this used to be a thing? Your idea could be a good way to implement it without breaking the system
Shiroe wrote:Hmm, wooden chest blueprint that adds one extra "hammer" icon to special loot if 1 or more items broke?
(trying to think of some new skill that's better for newer players than for late game players...)
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