Okay, you said that image mockups were better, so I decided to spend an hour instead of 5 minutes enhancing everything I could think of. Pardon the clutter, but there's a reason for everything added:Quest Screens:
this will help players understand mechanics more (break chances), but also help with theory crafting.Start Quest:
Instead of just ETA time, also add a "estimated rest time/revive time" counter by shrinking required power. Also (not in screenshot) have the total % healer displayed.
Also display appropriate QUEST (not gear) related stats, move characters up, display individual rest timers (because of energetic + heal), and revive chances (because of revive + lucky)After claiming quest loot: Show break down of the events
Immediately collect the artifacts/loot rolled:
COMBINE the loot roll spin (animated) + artifacts (totals before/after) into one: injured timers+lucky+revives + broken item counts
When clicking the loot rolled, instantly show the trade house request screen for the item + discard button (since it was immediately collected before this screen, no problems)
Continues to the item repair page if something still needs repair, otherwise, everything basic is done in ONE SCREEN (not 2), this may look cluttered because of the bad paintshopping
If there is ever an "no deaths" event, use that icon instead of just a "ready" so we still know if someone was still saved.
Clicking "stats" (or maybe call it gear?) is a "toggle" clicking it again brings back to "Loot"
Stats will show the following important information:
- x items were broken (with their % break chances before/after skills like supplier etc) - Portrait of hero + item (portraits taken from the buildings screen)
- x items were saved by Resourceful
- x items were saved by Support
If all items were protected from unbreakable event, show the green shield icon if there was something that was supposed to break
Clicking and holding only allowed on broken items, and brings up the repair window for all items broken.Shade the items appropriately
(gray = nothing happened, light red = broken, light blue = saved, light green = fixed/repaired).
Left and right arrows to go between 3 heroes at a time (unless you can manage to shrink things more)
Optional alternatives - instead of showing heal timer, show stats like supplier/fastidious/support/etc. (I would probably prefer this, as heal timer is redundant of the 1st screen)
Also, if the 1st item row looks too cluttered, then the 2nd row is provided as an alternative