Page 14 of 14

Re: Looking for lot's of Ideas and Feedback!

Posted: Wed Sep 20, 2017 4:35 pm
by Jnix
Perhaps we could get some way to reduce fusion times? Maybe like a consumable we can activate to cut fuse time by ..."insert percentage here". Most of the endgame items have skills that require mythical quality and in order to get those you have to fuse for a week plus and even then you only have a 63% chance of success. Just something i thought about, sorry if its already been mentioned.

Re: Looking for lot's of Ideas and Feedback!

Posted: Wed Sep 20, 2017 7:11 pm
by Jnix
Not sure if its been mentioned but perhaps we could have the ability to view our city-mates gear that they have equipped on their heroes, maybe like a sub-menu at the inn or something? It could be interesting to see the gear combos my friends use and whatnot.

Re: Looking for lot's of Ideas and Feedback!

Posted: Thu Sep 28, 2017 8:20 pm
by Jnix
Just another time saver idea i had, perhaps a way to craft multiples of the same item with one click instead of 2 clicks per craft which could add up to 18+ clicks depending on what your crafting...maybe a craft max button we could hit that fills all available craft slots with whatever item based on your current resources available...thought? Objections?

Re: Looking for lot's of Ideas and Feedback!

Posted: Wed Oct 11, 2017 8:37 am
by Shiro28
Fusing/Combine:
+How about a counter which counts how many fusions failed and adds them together the counter increases the fusion chance by 0.5% or 1% for each failed fusion and resets to 0 when a fusion is successful thus u get higher chances the more fails u have in a row but if one is successful u are at the items own fusion chance again so its balanced

Wholesale:
+A NPC who comes to the Shop and asks for (as example) daggers and you can chose from 5-10 daggers to sell to him like 3 dark hands 2 royal dirks 2 knifes - and the NPC pays everything you chose alltogether but only 85%-90% of its main cost (only a suggestion to sell weak item you have in countless numbers fast)

Re: Looking for lot's of Ideas and Feedback!

Posted: Wed Oct 11, 2017 2:40 pm
by Azbandar
Shiro28 wrote:Fusing/Combine:
+How about a counter which counts how many fusions failed and adds them together the counter increases the fusion chance by 0.5% or 1% for each failed fusion and resets to 0 when a fusion is successful thus u get higher chances the more fails u have in a row but if one is successful u are at the items own fusion chance again so its balanced


If there can be a way to count non-mythical attempts so the system does not get abused, I'd be all for it!

Shiro28 wrote:Wholesale:
+A NPC who comes to the Shop and asks for (as example) daggers and you can chose from 5-10 daggers to sell to him like 3 dark hands 2 royal dirks 2 knifes - and the NPC pays everything you chose alltogether but only 85%-90% of its main cost (only a suggestion to sell weak item you have in countless numbers fast)


This would be amazing to not have to find and bulk dump manually once a day!!!

Re: Looking for lot's of Ideas and Feedback!

Posted: Thu Oct 12, 2017 11:16 am
by kataris
This would be amazing to have:

A checkbox on the Fusion Cauldron that says "Remember Last Fuse" and, if checked, automatically puts the last chosen items in the cauldron when you start a new fuse.