Page 14 of 14

Re: Looking for lot's of Ideas and Feedback!

Posted: Wed Sep 20, 2017 4:35 pm
by Jnix
Perhaps we could get some way to reduce fusion times? Maybe like a consumable we can activate to cut fuse time by ..."insert percentage here". Most of the endgame items have skills that require mythical quality and in order to get those you have to fuse for a week plus and even then you only have a 63% chance of success. Just something i thought about, sorry if its already been mentioned.

Re: Looking for lot's of Ideas and Feedback!

Posted: Wed Sep 20, 2017 7:11 pm
by Jnix
Not sure if its been mentioned but perhaps we could have the ability to view our city-mates gear that they have equipped on their heroes, maybe like a sub-menu at the inn or something? It could be interesting to see the gear combos my friends use and whatnot.

Re: Looking for lot's of Ideas and Feedback!

Posted: Thu Sep 28, 2017 8:20 pm
by Jnix
Just another time saver idea i had, perhaps a way to craft multiples of the same item with one click instead of 2 clicks per craft which could add up to 18+ clicks depending on what your crafting...maybe a craft max button we could hit that fills all available craft slots with whatever item based on your current resources available...thought? Objections?

Re: Looking for lot's of Ideas and Feedback!

Posted: Wed Oct 11, 2017 8:37 am
by Shiro28
Fusing/Combine:
+How about a counter which counts how many fusions failed and adds them together the counter increases the fusion chance by 0.5% or 1% for each failed fusion and resets to 0 when a fusion is successful thus u get higher chances the more fails u have in a row but if one is successful u are at the items own fusion chance again so its balanced

Wholesale:
+A NPC who comes to the Shop and asks for (as example) daggers and you can chose from 5-10 daggers to sell to him like 3 dark hands 2 royal dirks 2 knifes - and the NPC pays everything you chose alltogether but only 85%-90% of its main cost (only a suggestion to sell weak item you have in countless numbers fast)

Re: Looking for lot's of Ideas and Feedback!

Posted: Wed Oct 11, 2017 2:40 pm
by Azbandar
Shiro28 wrote:Fusing/Combine:
+How about a counter which counts how many fusions failed and adds them together the counter increases the fusion chance by 0.5% or 1% for each failed fusion and resets to 0 when a fusion is successful thus u get higher chances the more fails u have in a row but if one is successful u are at the items own fusion chance again so its balanced


If there can be a way to count non-mythical attempts so the system does not get abused, I'd be all for it!

Shiro28 wrote:Wholesale:
+A NPC who comes to the Shop and asks for (as example) daggers and you can chose from 5-10 daggers to sell to him like 3 dark hands 2 royal dirks 2 knifes - and the NPC pays everything you chose alltogether but only 85%-90% of its main cost (only a suggestion to sell weak item you have in countless numbers fast)


This would be amazing to not have to find and bulk dump manually once a day!!!

Re: Looking for lot's of Ideas and Feedback!

Posted: Thu Oct 12, 2017 11:16 am
by kataris
This would be amazing to have:

A checkbox on the Fusion Cauldron that says "Remember Last Fuse" and, if checked, automatically puts the last chosen items in the cauldron when you start a new fuse.

Re: Looking for lot's of Ideas and Feedback!

Posted: Wed Jan 03, 2018 11:57 am
by Mitrax
1 > change accaptable items selling to heroes "+/- 7" Level of Hero to "0" up to Level of Hero "+7" > accepting lvl 1 item's to all heroes can equip
2 > save teams
3 > second cauldron !!!! or more slots in the first one !!!! or #4
4 > less, less, less, less fusion times to get mythical (enhancing can be unchanged)
5 > 100% success to mythical to be able to use skills
6 > more storage for items, ressources (including regeneration)
7 > sortable items for fusion (show only epic, legendary, mythical, level x to y like trademarket)
8 > upgradeable precrafts (> increasing time to craft) for useable the upgraded slots > they are useless for items needing flawless precrafts
9 > personal messages
10 > quest for aragonite and hellfire ruby
11 > quest for keys/chest's and BPF with a team of all heroes :-)) (variuos chance depending on spending time to qeust manually like cityinvest)
12 > different resolution/UI for different client's mobile (small), table (middle), desktop (large)
13 > more crafting slots
14 > repeatable quest up to 10 times tier 1, 5times tier2 and 2times tier3
15 > new ressource for set-items?
16 > make all workers available to the shop (no limit to 8 or 20)
17 > inspect heroes of other people
18 > different rooms to improve game for low powered systems (storage ressources, room for workers, room for selling to heroes+cauldron (main room), garden, room for archievment and decorations > same for city
19 > show time to craft (exactly using enhanced slot)
20 > more statistic (raidpoints last week, last month...)
21 > more information about bought packages (maybe show "recieved Packages")
22 > special offers for older packages (reduced price for 4 packages f.e. "2016 year package")
23 > more spins for roulette (got only 2 key's in 2 years......)
24 > equipment manager (like different excel sheets shows)
25 > blackmarket merchant > delete time, see line of done quest's
26 > show blueprint lines (all of wooden > if done all of leather, if done all off iron and available items of higher chest)
27 > show blueprint lines for exclusive BP's
28 > activated buff's for city for more than 1 day
29 > ignore inactive player in arena (no attacks last month > set defence power to 0 ) > better chance for newbies to get higher rank
30 > dont stop devoloping this awesome game :-)))

so many wishes...... some easy, some hard, some real, some unreal :) hope you enjoy

Would be nice to get feedback to my list :)

Regards
Mitrax