Shiroe wrote:I'm wondering if capping spin streak item quality bonus @ 5000 to either epic or flawless wouldn't have eliminated that "gemming for profit" without needing to change the odds in october 2016?
Things giving extra bonus spins would probably be hard to balance over different parts of progress. A high level doing 3K raid drops is easier than a lowe level doing 600, so how would you reward those in number of extra spins? You'd also need to not be able to save up too many extra spins then, or you'd kind of get the same use case of [saving up and] doing dozens of spins when the listed items are right...
I find it hard to believe they nerfed it just to stop exploiting, if so they failed miserably. Especially the recent tweaks make me think Cloudcades management somehow has the completely moronic idea that taking away options for progress is going to make people stick around longer.
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Balancing it depends a lot on how it's set up and what it rewards. Giving away epic items seems like a bit much in general, on the other hand giving away a few extra good quality ones really isn't an issue.
More blueprint fragments in general would be great, we really aren't getting those at a useful pace. (Can take months to get enough frags for a magic+ print.)
Besides, what's meaningful to an endgame player is exponentially more than what's meaningful to a mid game player, and the same for mid vs early.