Looking for lot's of Ideas and Feedback!

Share your ideas on how to improve Shop Heroes.
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Lionstar
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Re: Looking for lot's of Ideas and Feedback!

Postby Lionstar » Wed Aug 09, 2017 3:33 pm

Soooo Im gonna go about and regularly kick the dead horse to see if it is still dead...

We've been asked for feedback in April. Now we are in August and we still don't know absolutely anything. Numerous times over the months there was a talk about looking at what is possible and what is not. Making a list for us with some explanations and setting our expectations right.

Any plans moving this project forwards?

Jnix
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Re: Looking for lot's of Ideas and Feedback!

Postby Jnix » Sat Aug 12, 2017 5:14 pm

Had another idea... Maybe the abilty to save a team? So instead of clicking each party member individually we could click the team 1 button and BOOM.... auto fill with a dank pre-chosen team. Just saves an infinite amount of time clicking.

Please almighty creators hear my plea.

Sincerely, Jnix

litari
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Re: Looking for lot's of Ideas and Feedback!

Postby litari » Sun Aug 13, 2017 9:46 am

Jnix wrote:Had another idea... Maybe the abilty to save a team? So instead of clicking each party member individually we could click the team 1 button and BOOM.... auto fill with a dank pre-chosen team. Just saves an infinite amount of time clicking.

Please almighty creators hear my plea.

Sincerely, Jnix


Has been requested over and over by numerous ppl, but keep at it ;D the more ppl that request a feature, the more likely it will be added i suppose?

(for the record: I want this too!)
In-game: litari#54358, First knife crafted: 22/03/16, City: Eolythes, Level: 57, NW: 264.8G, Items unlocked: 582, Packs owned: 2 (sig updated: 17-09-17)

Nash
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Re: Looking for lot's of Ideas and Feedback!

Postby Nash » Sun Aug 13, 2017 2:33 pm

Sorry if this has been suggested.

More powerful to mid powered male heroes. T3+ 5 male and 8 female, and lancaster is already fairly weak. The problem area seem to be rogues.

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Shiroe
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Re: Looking for lot's of Ideas and Feedback!

Postby Shiroe » Wed Aug 16, 2017 1:18 am

So, about that image in the top-right of https://www.facebook.com/shopheroes/pho ... =3&theater ...
At first glance I'd think it would be some stock image from pre-beta test server (it doesn't lists chests beyond magic, less clear icons on the left), but on the other hand I seem to see playerlevel 55...
(wouldn't mind an event where you'd be able to open a limited number of chests at those listed prices though. ;) (unlimited would probably throw the tradehouse totally off balance))
as of 2016-09-11: Player level: 44, City: Eolythes, Blueprints: 517, Mastered: 419, Crafted: 78.61K
(except for tier 1 and some tier 2 artifacts mostly running my shop/gearing self sufficient)

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cc_Darkis
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Re: Looking for lot's of Ideas and Feedback!

Postby cc_Darkis » Wed Aug 16, 2017 2:20 pm

Just a internal testing account image which got used and wasn't needed Lol!

Would be nice right?!
"Cauldron is like a box of chocolates. You never know what you're gonna get."~river#44249 :D
"Gems of Shop Heroes are like diamonds of real life."~Prometheus :o

Adaman
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Re: Looking for lot's of Ideas and Feedback!

Postby Adaman » Mon Sep 04, 2017 11:22 pm

I'd love to have the chance to send heroes in mission not for resources - but for loot (items or gold).

It could be a feature unlocked only after have cleared a zone (beat the boss on V stage).
You'll send your group to a quest zone but instead of the standard resources you set the option you want loot.
If the hero find gold or item is random.
We already have gold digger to increase quantity of gold found.
Treasure hunter may increase the % to find higher quality items
Scavenger may increase the % to find more than 1 item

At the end of the mission only 1 loot from a random hero is taken (like it works now the special loot reward)
You may set this chance only 1 time/day, like a daily mission

Jnix
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Re: Looking for lot's of Ideas and Feedback!

Postby Jnix » Mon Sep 11, 2017 10:24 am

I know this has probably been suggested but could we perhaps get a way to upgrade multiple items at once? Maybe a pack we can buy that allows 2 upgrades simultaneously? I know i wouldve loved that at lower levels.

Just a thought i had

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Shiroe
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Re: Looking for lot's of Ideas and Feedback!

Postby Shiroe » Mon Sep 11, 2017 5:25 pm

Jnix wrote:I know this has probably been suggested but could we perhaps get a way to upgrade multiple items at once? Maybe a pack we can buy that allows 2 upgrades simultaneously? I know i wouldve loved that at lower levels.

Just a thought i had

Erm, games where you want multiple upgrades at the same time usually don't have an upgrade speadup mechanic available for everyone, like the town hall boosts in this game...
Boosting a 2+ day upgrade down to overnight or less is much more convenient than running 2x 2+ day upgrades in parallel without boost option... ;)

(cheap town hall boosts is one of the reasons we mention in world chat for newbies to start off in a solo or low city.)
as of 2016-09-11: Player level: 44, City: Eolythes, Blueprints: 517, Mastered: 419, Crafted: 78.61K
(except for tier 1 and some tier 2 artifacts mostly running my shop/gearing self sufficient)

Jnix
Posts: 11
Joined: Mon Aug 07, 2017 11:41 am

Re: Looking for lot's of Ideas and Feedback!

Postby Jnix » Tue Sep 12, 2017 8:32 am

Shiroe wrote:
Jnix wrote:I know this has probably been suggested but could we perhaps get a way to upgrade multiple items at once? Maybe a pack we can buy that allows 2 upgrades simultaneously? I know i wouldve loved that at lower levels.

Just a thought i had

Erm, games where you want multiple upgrades at the same time usually don't have an upgrade speadup mechanic available for everyone, like the town hall boosts in this game...
Boosting a 2+ day upgrade down to overnight or less is much more convenient than running 2x 2+ day upgrades in parallel without boost option... ;)

(cheap town hall boosts is one of the reasons we mention in world chat for newbies to start off in a solo or low city.)


I suppose thats true, thats assuming we use the town hall to boost upgrades...id be perfectly fine with two upgrades going simultaneously for five days instead of spending millions on the town hall.


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