Fusion Cauldroning 101

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akerson
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Re: Fusion Cauldroning 101

Postby akerson » Mon Aug 22, 2016 7:30 am

I just edited the sheet so that anyone can edit the sheet but can't mess with the contents. I'll leave it like this for ease-of-use until someone destroys it 8-)
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internetz
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Re: Fusion Cauldroning 101

Postby internetz » Mon Aug 22, 2016 6:15 pm

That's not how "view only" works. ( In view only mode, you can't edit anything)
You'd be better off protecting all the sheets and just allowing people to edit cells C4:D8 and B15:D16 on EDIT ME
Of course, you still run into the issue that only 1 person can use the sheet at a time, you can solve this a bit by making multiple "edit" sheets, provided you do all your calculations on the edit sheets. (try moving the calculations at the bottom and then hiding those cells.
here's an example with 4 simultaneous edit sheets : https://docs.google.com/spreadsheets/d/ ... 3uSK0/edit?


Also, why are the first 50 names in the lookup table numbers? did you man for it to be sorted by level instead of alphabetically?

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akerson
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Re: Fusion Cauldroning 101

Postby akerson » Tue Aug 23, 2016 3:18 am

internetz wrote:That's not how "view only" works. ( In view only mode, you can't edit anything)
You'd be better off protecting all the sheets and just allowing people to edit cells C4:D8 and B15:D16 on EDIT ME
Of course, you still run into the issue that only 1 person can use the sheet at a time, you can solve this a bit by making multiple "edit" sheets, provided you do all your calculations on the edit sheets. (try moving the calculations at the bottom and then hiding those cells.
here's an example with 4 simultaneous edit sheets : https://docs.google.com/spreadsheets/d/ ... 3uSK0/edit?


Also, why are the first 50 names in the lookup table numbers? did you man for it to be sorted by level instead of alphabetically?



That's exactly how it's set up (:

I honestly can't be bothered with multiple sheets -- this isn't a core game feature that I don't see people using often, so if someone is getting their Unicorns messed with they can just fork their own copy.

First fifty are just dummy levels so you can work by item lvl rather than by item name
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I believe a permanent game ban was out of line."

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internetz
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Re: Fusion Cauldroning 101

Postby internetz » Wed Aug 24, 2016 1:34 am

hmm, i'm getting "view only" here when I go to your spreadsheet.
is the url not http://www.bit.ly/shfusecalc ?

Image

if you want it set up the way I've got mine setup, you need to allow anyone with the link the ability to edit
example:
Image

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akerson
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Re: Fusion Cauldroning 101

Postby akerson » Wed Aug 24, 2016 2:57 pm

fixed it! protected it but didn't open up editing you were right (:
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I believe a permanent game ban was out of line."

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BobTheBuilder
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Re: Fusion Cauldroning 101

Postby BobTheBuilder » Thu Aug 25, 2016 6:32 am

Did some math to calculate fusing times for 5 legendary patriots jackets. Shows quite clear that 5F 5E is the fastest, and the differnce in mats isnt that big. I didnt take CF into the calculations, as I normally run out of common quite quick.

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Dastran
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Re: Fusion Cauldroning 101

Postby Dastran » Sun Aug 28, 2016 10:08 am

I'm a big fan of FFFE fuses. The E is garbage, usually. Most of my good legendaries came this way.

4NiK8
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Re: Fusion Cauldroning 101

Postby 4NiK8 » Mon Aug 29, 2016 2:19 am

Dastran wrote:I'm a big fan of FFFE fuses. The E is garbage, usually. Most of my good legendaries came this way.

E higher level?

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akerson
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Re: Fusion Cauldroning 101

Postby akerson » Mon Aug 29, 2016 3:12 am

4NiK8 wrote:
Dastran wrote:I'm a big fan of FFFE fuses. The E is garbage, usually. Most of my good legendaries came this way.

E higher level?


yep!
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I believe a permanent game ban was out of line."

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Akaistos
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Re: Fusion Cauldroning 101

Postby Akaistos » Mon Aug 29, 2016 8:12 am

And the FFFF all the same items/same item level? - Or any that are a lower level than the E?


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