Shiroe wrote:Talking about non-package, no high chest setups, I wonder if now the artifacts needed for city raid blueprints will be less difficult to get, the more useful of the raid blueprints should be taken into consideration as a "stage 2" of efficient questing, since most likely most people will get those way before they get good magic/dwarvish/primal blueprints...
Unfortunately I could only find skills I personally see as useful on 4 of them :
Shards of Gaia:
Wind Piercer bow Gangster II (party equipment strength +15%)
Gaia's Flute music Amazon II (party +10% female survivability)
Archangel's Gloves bracers Revive II (but would likely only be viable together with revive items from magic and dwarvish chest)
Lycan Slayer bow Detect Secrets (party +1 minimum loot)
The Crush, Berserker, Shadowstep (x2), Mage Armor of the rest seem to be not too useful for an efficient team...
Yes this is likely the case (Though I don't agree with the wind piercer, circumstantial since it only is for rogues, and equip strength not total strength, also competitive slot with lycan slayer and ada x-bow (or even falcon eye (or other weapons))).
Additionally, while revive is indeed best used with 100% revive teams, gloves is famously void of useful skills (at least without heroic pack), so could still be a viable pick even if not 100% stacked right away. Myth is still a harsh restriction admitedly, but starting to work on it is never a bad thing since you will use it till end of time (unless revive is nerfed, which it should imo but that is a different discussion entirely)
Though this could all be different if there are useful bp's in new primal bps. exciting!