WingDingo wrote:10 gold spent on something on the Trade House for 10 gold, and then sold to a customer for 10 gold leaves you with 10 gold. It doesn't not solve your experience and gold problem. It gives you literally infinite experience at 0 net gold spent. Spend 10. Sell for 10. Have 10. Get experience. Spend 10. Sell for 10. Have 10. Get experience. Repeat forever.
Okay I watched some of your streams and while it's true for your level that is simply impossible at lower levels, at the very best I can get items that I buy for 10 gold and then sell for 5 gold and as I said this is the best case so most items would be buy:10-sell:2.
WingDingo wrote:You can craft a level 16 Good Fire Band. Sell it for the Request value of 112.5K. It normally has a base price of 12.5K. For your efforts you can then go around and buy 112.5K items from your customers and sell those items to your customers. There are many items requested at maximum Gold or even for Gems. Or in your case Nordic Lutes.
Using the 10 gold example, your Fireband is worth 10 to customers and 90 on the Trade House. So instead of buying things for 10 gold, you can afford to buy things at double or triple price, at 20 or 30 gold since you've already gotten 9x the base price of something at 90 gold. So you are getting the experience of the 20 and 30 gold items (which is the purpose of the item lists with better experience per gold ratios), and you still retain 70 or 80 of the 90 gold (since you get some of the gold back spent on sales).
Now this part is tricky, while you are correct that I still gain a profit is it really better to end up with 70gold+some exp instead of 90gold? Atm I feel like gold gain is much more important than leveling, I can't even buy the next shop upgrade that requires 50m which is really important as I can't even fit the last 3rd mana-jewel bins so leveling up would just "unlock" more things I need to pay for to get. Actually I don't really have a problem with how leveling is, my point was that especially the items listed on that thread Shiroe linked me are mostly x10 the price so it's just a way to powerlevel if you have tons of gold which is not my case.
Back to the mastery subject, first of all I made a mistake and I'm at 5 workers not 4 (/facepalm), and since I really craft from few categories and already have t3 workers I decided to respec to mastery and noticed something weird, without any building bonuses active some skill numbers seem a bit off for example I got the 20base armorcafting from Master and 15 base armorcrafting from Seamstress but I got a total of 37 Armorcrafting? Similarly 15 base metalworking-->16, but the rest of the skills of the skills look right, what am I missing?