Page 2 of 2

Re: Plans to stop Attrition

Posted: Sun Apr 15, 2018 4:14 am
by Shiroe
Molly wrote:
Shiroe wrote:Darn, reading between the lines of viewtopic.php?f=10&t=9227 to me almost sounds like them migrating away from Unity to another framework...

No. They strongly recommend to abandon the web-client and switch to normal native-clients (which not optimized, but works fine in sense of crashes).

I don't see anything between the lines. Straight and clear message.

Well, to me it sounded kind of "Unity sucks, so we'd prefer to get rid of it, so there's not much point in trying to invest time/effort into applying more bandaids to the Unity WebGL version" .
The Unity Android version has also always been kind of a memory hog: on my 1Gbyte RAM tablet Shop Heroes from the start (mid 2015) has bounced somewhere between frustrating lag and taking 10 minutes to login, then 10 more minutes to lag through setting some quests, fuses, crafts and then crashing, while on my 1.5Gbyte RAM phone it's a good measure to kill apps before starting Shop Heroes to prevent the out-of-memory-killer from causing a bit of lag during gameplay. (with their wonky memory management, Google should never have certified android devices with less than 2 Gbyte RAM. :( )

Re: Plans to stop Attrition

Posted: Sun Apr 15, 2018 2:20 pm
by cc_Darkis
Shiroe wrote:
Molly wrote:
Shiroe wrote:Darn, reading between the lines of http://forum.shopheroes.com/viewtopic.php?f=10&t=9227 to me almost sounds like them migrating away from Unity to another framework...

No. They strongly recommend to abandon the web-client and switch to normal native-clients (which not optimized, but works fine in sense of crashes).

I don't see anything between the lines. Straight and clear message.

Well, to me it sounded kind of "Unity sucks, so we'd prefer to get rid of it, so there's not much point in trying to invest time/effort into applying more bandaids to the Unity WebGL version" .
The Unity Android version has also always been kind of a memory hog: on my 1Gbyte RAM tablet Shop Heroes from the start (mid 2015) has bounced somewhere between frustrating lag and taking 10 minutes to login, then 10 more minutes to lag through setting some quests, fuses, crafts and then crashing, while on my 1.5Gbyte RAM phone it's a good measure to kill apps before starting Shop Heroes to prevent the out-of-memory-killer from causing a bit of lag during gameplay. (with their wonky memory management, Google should never have certified android devices with less than 2 Gbyte RAM. :( )


Solid point. Good news's is we have found some magic that might turn things around. We are not dropping support but was more or less, letting folks know there are some issues we just can not fix at this time.

Re: Plans to stop Attrition

Posted: Mon Apr 16, 2018 10:06 am
by Molly
Shiroe wrote:Well, to me it sounded kind of "Unity sucks, so we'd prefer to get rid of it, so there's not much point in trying to invest time/effort into applying more bandaids to the Unity WebGL version" .
The Unity Android version has also always been kind of a memory hog: on my 1Gbyte RAM tablet Shop Heroes from the start (mid 2015) has bounced somewhere between frustrating lag and taking 10 minutes to login, then 10 more minutes to lag through setting some quests, fuses, crafts and then crashing, while on my 1.5Gbyte RAM phone it's a good measure to kill apps before starting Shop Heroes to prevent the out-of-memory-killer from causing a bit of lag during gameplay. (with their wonky memory management, Google should never have certified android devices with less than 2 Gbyte RAM. :( )


They said "At the moment we can't fix some issues in Web-Unity, but non-web-Unity works fine! Use it!" And yes, they didn't said, that 1gb-devices isn't enough for any Unity-version of the game (playable but not for long game sessions) and this issue can be fixed only by strong optimization...

Re: Plans to stop Attrition

Posted: Tue Apr 17, 2018 4:34 pm
by Deanna
Can we have an actual date for the day when announcement will be next week?
And why in meantime (no any updates & anything new in game for months) at least not to run 50% events or put gem packs on sale?

Re: Plans to stop Attrition

Posted: Fri Apr 20, 2018 7:07 pm
by Ronin
Deanna wrote:Can we have an actual date for the day when announcement will be next week?
And why in meantime (no any updates & anything new in game for months) at least not to run 50% events or put gem packs on sale?


It was supposed to be this week, wasn't it?

Re: Plans to stop Attrition

Posted: Fri Apr 20, 2018 7:16 pm
by CC_Rain
Ronin wrote:
Deanna wrote:Can we have an actual date for the day when announcement will be next week?
And why in meantime (no any updates & anything new in game for months) at least not to run 50% events or put gem packs on sale?


It was supposed to be this week, wasn't it?


The week isn't over yet 8-)

Re: Plans to stop Attrition

Posted: Fri Apr 20, 2018 7:41 pm
by Maydae
CC_Rain wrote:
Ronin wrote:
Deanna wrote:Can we have an actual date for the day when announcement will be next week?
And why in meantime (no any updates & anything new in game for months) at least not to run 50% events or put gem packs on sale?


It was supposed to be this week, wasn't it?


The week isn't over yet 8-)


Seriously? :?

Re: Plans to stop Attrition

Posted: Fri Apr 20, 2018 7:45 pm
by Tkshowers
Attrition will be stopped by a series of promised announcements, followed by long silences punctuated by soons. Repeat.