Molly wrote:Shiroe wrote:Darn, reading between the lines of viewtopic.php?f=10&t=9227 to me almost sounds like them migrating away from Unity to another framework...
No. They strongly recommend to abandon the web-client and switch to normal native-clients (which not optimized, but works fine in sense of crashes).
I don't see anything between the lines. Straight and clear message.
Well, to me it sounded kind of "Unity sucks, so we'd prefer to get rid of it, so there's not much point in trying to invest time/effort into applying more bandaids to the Unity WebGL version" .
The Unity Android version has also always been kind of a memory hog: on my 1Gbyte RAM tablet Shop Heroes from the start (mid 2015) has bounced somewhere between frustrating lag and taking 10 minutes to login, then 10 more minutes to lag through setting some quests, fuses, crafts and then crashing, while on my 1.5Gbyte RAM phone it's a good measure to kill apps before starting Shop Heroes to prevent the out-of-memory-killer from causing a bit of lag during gameplay. (with their wonky memory management, Google should never have certified android devices with less than 2 Gbyte RAM. )