Dedicated Feedback Thread on Proposed Event Schedule Test

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alanx
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Re: Dedicated Feedback Thread on Proposed Event Schedule Test

Postby alanx » Wed Feb 21, 2018 8:38 pm

I think a permanent fixed schedule would be much nicer.

Monday : 25% craft bonus
Tuesday : 0% item break
Wednesday : 25% fusion time bonus
Thursday : 25% inn speed bonus
Friday : 25% artifact drop bonus
Saturday - Sunday : random events during raid time

Now each day could have a pool of say 3 events which could rotate

so week 1 : Monay : 25% craft
week 2 : Monday : 25% fusion
week 3 : Monday : 25% speed inn etc etc

It could also be random among the pool for that day.

The whole system can be automated and the time of the event could be fixed so that it works just like how the daily blueprint quest works without any Mod/developer intervention.

any modification desired only needs to be done by adding the event to the pool.....

Furenja
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Joined: Sat Nov 28, 2015 5:40 pm

Re: Dedicated Feedback Thread on Proposed Event Schedule Test

Postby Furenja » Tue Feb 27, 2018 10:02 pm

I would love to be able to vote for events which are even already scheduled, like 25% craft speed.
And another thing that would be nice is having a 25% craft speed event always being followed by an 2X surcharge event.

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aks47u
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Re: Dedicated Feedback Thread on Proposed Event Schedule Test

Postby aks47u » Tue Mar 13, 2018 4:53 am

Got the next vote link?

ShelixAnakasian
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Joined: Wed Nov 29, 2017 10:18 am

Re: Dedicated Feedback Thread on Proposed Event Schedule Test

Postby ShelixAnakasian » Sat Mar 31, 2018 5:48 am

So what's the latest for dedicated events?

What's coming up? When can we expect a surcharge or double XP event?

Mitrax
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Posts: 100
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Re: Dedicated Feedback Thread on Proposed Event Schedule Test

Postby Mitrax » Sat Mar 31, 2018 5:54 am

Vote for permanent 40% fuse time reduction !

Regards
Mitrax

Arty
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Re: Dedicated Feedback Thread on Proposed Event Schedule Test

Postby Arty » Wed Apr 18, 2018 2:24 am

I really like having an event calendar. What's a bit lacking though is reliability of the schedule, making the calendar a lot less useful.

Most events we can take as they come, so schedule reliability is not that big of an issue, even the calendar at all is not even that important for them. The fusion time event is a different beast though. With high level fusion times of multiple days, the event can make a huge difference, but it also requires some planning. For example, an ad hoc fusion time event is even easy to miss completely when it happens to fall in the middle of running fusions. Planning security - which the calendar can help provide - is a major point here. Unfortunately, such planning security has not fully emerged yet, because event schedules have not been very reliable so far, especially with fusion time events:
  • The fusion time event at the end of March ended half an hour early. Not a problem for most, but a few players who wanted to start long fusions right at the end got shafted.
  • The 48h fusion time event announced for April 5th and 6th unexpectedly ended after only 24 hours without any explanation. Many players with planned long time fusions likely had planned to start those on the second day and thus missed out.
  • The fusion time event scheduled for April 18th suddenly got axed right before its start.
One might even wonder whether CC simply doesn't want us to reduce fusion time, at least for those very long fusions. Are fusion time events out of fashion?

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aks47u
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Re: Dedicated Feedback Thread on Proposed Event Schedule Test

Postby aks47u » Wed Apr 18, 2018 5:17 am

Arty wrote:I really like having an event calendar. What's a bit lacking though is reliability of the schedule, making the calendar a lot less useful.

Most events we can take as they come, so schedule reliability is not that big of an issue, even the calendar at all is not even that important for them. The fusion time event is a different beast though. With high level fusion times of multiple days, the event can make a huge difference, but it also requires some planning. For example, an ad hoc fusion time event is even easy to miss completely when it happens to fall in the middle of running fusions. Planning security - which the calendar can help provide - is a major point here. Unfortunately, such planning security has not fully emerged yet, because event schedules have not been very reliable so far, especially with fusion time events:
  • The fusion time event at the end of March ended half an hour early. Not a problem for most, but a few players who wanted to start long fusions right at the end got shafted.
  • The 48h fusion time event announced for April 5th and 6th unexpectedly ended after only 24 hours without any explanation. Many players with planned long time fusions likely had planned to start those on the second day and thus missed out.
  • The fusion time event scheduled for April 18th suddenly got axed right before its start.
One might even wonder whether CC simply doesn't want us to reduce fusion time, at least for those very long fusions. Are fusion time events out of fashion?

This, all of this. Agreed.

Azbandar
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Location: Canada
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Re: Dedicated Feedback Thread on Proposed Event Schedule Test

Postby Azbandar » Wed Apr 18, 2018 3:19 pm

Arty wrote:I really like having an event calendar. What's a bit lacking though is reliability of the schedule, making the calendar a lot less useful.

Most events we can take as they come, so schedule reliability is not that big of an issue, even the calendar at all is not even that important for them. The fusion time event is a different beast though. With high level fusion times of multiple days, the event can make a huge difference, but it also requires some planning. For example, an ad hoc fusion time event is even easy to miss completely when it happens to fall in the middle of running fusions. Planning security - which the calendar can help provide - is a major point here. Unfortunately, such planning security has not fully emerged yet, because event schedules have not been very reliable so far, especially with fusion time events:
  • The fusion time event at the end of March ended half an hour early. Not a problem for most, but a few players who wanted to start long fusions right at the end got shafted.
  • The 48h fusion time event announced for April 5th and 6th unexpectedly ended after only 24 hours without any explanation. Many players with planned long time fusions likely had planned to start those on the second day and thus missed out.
  • The fusion time event scheduled for April 18th suddenly got axed right before its start.
One might even wonder whether CC simply doesn't want us to reduce fusion time, at least for those very long fusions. Are fusion time events out of fashion?


Technically the announcement for the most recent cancellation came 39 minutes after it was intended to start, other than that I also 100% agree!
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