Shiroe wrote:To raise the hero cap levels, they would have to axe the fact that there's a lower cap (-7) on the suggest range.
(personally, I right now refuse my level 47+ customers more than I refuse my lower customers since I'm busy making some wearables and mastering some stuff, so have more lower level items/Tears in stock than high level items.)
That's the thing, I'm not talking in personal terms here. Personally I outright reject anyone whos capped less than 40 because I've spent two years making wearables already and right now I am focused on primal BPs. This issue isn't about looking through ones personal prism.
Shiroe wrote:As for power, I use the current system's workaround of "weakest gets the good stuff like myth AA gloves, strongest can have that silly Protector shield to buff the weakest further". (since hero level doesn't really mean anything to later game other than power, minor break chance differences @ leg/myth, 3 skill unlocks and suggest range. (don't think I missed anything there))
Sure, but this doesn't always work in revive teams. Also affording multiple myth AA gloves isn't everyones cup of tea. Again, this isn't a personal perspective issue.
Shiroe wrote:A few months back there was a topic about some veterans maybe try to get permission for an alts vs alts competition; it probably wouldn't be too bad for veterans to run an alt for 2-3 weeks every year to get re-acquainted with (current) early/mid game.
This is completely irrelevant and yet again a personal preference of some. I for one, cannot tolerate using alts. I don't have the time, money nor patience required for such pursuits. I just want to play the game with balanced features. I am hopeful that I am not alone in such pursuits.