Many mechanics are left unexplained, as well as game does not provide players an explanation of an end goal.
Overflow of low T3 dungeon materials:
Mostly due to lack of need of common line items that uses these materials.
High level common lines are Useless
They really are worthless, outside of npc orders quest currently. But new tier of items will probably use these as precraft, thus solving the problem. Which leads to another tier of useless items if current design stays the same.
So after 379+260.67+267.17 = 908.84 hrs (37.87 Days) Journey + the weeks you spent crafting these, you end up with 3 legendary. On average it takes 5.2 legendary items to reach a mythic item (with premium slot) plus god knows how long fusion time to mythic.
Does this seem reasonable?
Ronin wrote:From linked URLSo after 379+260.67+267.17 = 908.84 hrs (37.87 Days) Journey + the weeks you spent crafting these, you end up with 3 legendary. On average it takes 5.2 legendary items to reach a mythic item (with premium slot) plus god knows how long fusion time to mythic.
Does this seem reasonable?
I can get on board with many of the issues you discussed about the end-game and I can get on board with complaints about the fusion time jump after lvl 50; but it strikes me as unfair to just count up the hours to make a high level mythic using the obsolute worst possible fusion strategy as the basis to complain about fusion length and/or mythics.
Assuming there are no display bugs with upgraded fusion slots (no guarantees there...),
1 upgraded fusion slot going F+3E with lvl 40-45%ish garbage. Approx 3 days each, will yield 7.5 Es (75%) + 0.65L (6-7%) per month on avg.
1 upgraded fusion slot going E+3L with lvl 30-35ish garbage. At Approx 3.75 days each, will take just under a month to use up the 7.5Es and will yield 6 Ls (80%) and 0.2 M (2.5-3%) using 1 slots worth of time for the month.
You then have enough fusion time left over for 4 M fusions ( 2 x 2 + 2 x 2-3M depending on outcome of 1st two), yielding approx 1.4 M Necro Staves on avg, for total 1.6 M Necro staves of (1.4+0.2).
By my math and using current market prices, you'd use 10 F Necro staves (40 gems each), 30 Garbage Es (45 gems each) and 22.5 Garbage Ls (120 gems each). Not offsetting for the "failures" (lvl 40-45 Ls and lvl 30-35 Ms), total cost of fusion inputs would be 4.5k gems, avg. 150/day, which is easily achievable for an endgame player.
You might think one and a half lvl 53 Ms for an entire month of fusing and that many gems is still too expensive/lengthy, but it's only fair to measure the time/cost according to how a competent player would actually make them.
River wrote:Do you really enjoy spending your end/middle-game player time into fusion-fusion-usion-usion-on-on-on-on-∞ ?
River wrote:my point is: mythical crafting may take you a year or a week, il may cost you gems or nothing, but are you really enjoying this system?
Do you really enjoy spending your end/middle-game player time into fusion-fusion-usion-usion-on-on-on-on-∞ ?
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