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Re: November Patch discussion

Posted: Wed Dec 06, 2017 7:58 am
by Zorblak
Trisk wrote:Even if the F(+F) fuse didn't have a 60% chance of eating the original F, it would still be worth it to run CF(+F) because of the speed factor. CF(+F) has two unique items in it, whereas a F (+F) fuse has only one unique item, so a CF(+F) will take half the time. That's why, when I have a plentiful stock of different C's that I would be happy with any of them, I run CCF, CCCF, or even CCCCF to speed them up.


I just wish there were a better way to get commons. Other than downgrading Good to Common through City trade, there's no way to do it, and they're often sold out on the TH, so I run out of commons all the time when I'm trying to fuse up to a leg or a myth. That's why I would've liked the F+(F) fuse if it were more viable, even if it took longer.

Re: November Patch discussion

Posted: Wed Dec 06, 2017 8:38 am
by cynthrocks
Zorblak wrote:I just wish there were a better way to get commons.


Reset workers to lower/almost no mastery. You will be making tons of commons really fast.

Re: November Patch discussion

Posted: Wed Dec 06, 2017 8:40 pm
by Lionstar
So is there going to be an official statement about how the cauldron "upgrade" is supposed to be working, what the paradise is up with that insanity enchanting system and what is there planned for the rest of the winter? I'm just looking for a reason to get my other foot out of the door for good.

You finally pushed all the buttons to the point that even I don't see a reason to stick around for any longer.

Re: November Patch discussion

Posted: Thu Dec 07, 2017 1:31 am
by litari
cynthrocks wrote:
Zorblak wrote:I just wish there were a better way to get commons.


Reset workers to lower/almost no mastery. You will be making tons of commons really fast.


2 problems with that:

1. It's annoying, time-consuming and gold consuming (if that's an issue for you)
2. What about the items that get "quality increase"? they will still be good no matter what.

Re: November Patch discussion

Posted: Thu Dec 07, 2017 9:15 am
by Zorblak
cynthrocks wrote:
Zorblak wrote:I just wish there were a better way to get commons.


Reset workers to lower/almost no mastery. You will be making tons of commons really fast.


Huh, I never thought of that. Thanks! It means I won't get the Flawless to combine with them, but if I need to stockpile some commons, this could be useful. I'll have to figure out how much gold that eats up...

Re: November Patch discussion

Posted: Thu Dec 07, 2017 10:50 am
by cynthrocks
litari wrote:
cynthrocks wrote:
Zorblak wrote:I just wish there were a better way to get commons.


Reset workers to lower/almost no mastery. You will be making tons of commons really fast.


2 problems with that:

1. It's annoying, time-consuming and gold consuming (if that's an issue for you)
2. What about the items that get "quality increase"? they will still be good no matter what.


I was just giving another option, and from what i can remember (tho I don't really care enough to pay attention) the quality increase stops pretty low. Like, I wouldn't even bother fusing those items at all because I could craft them flawless faster than I could fuse them. But what do I really know? I don't often do fusion mixes and things. Imma 3x great, 5x flawless typa gal :)

Re: November Patch discussion

Posted: Thu Dec 07, 2017 2:03 pm
by ellymentalnz
litari wrote:
cynthrocks wrote:
Zorblak wrote:I just wish there were a better way to get commons.


Reset workers to lower/almost no mastery. You will be making tons of commons really fast.


2 problems with that:

1. It's annoying, time-consuming and gold consuming (if that's an issue for you)
2. What about the items that get "quality increase"? they will still be good no matter what.


We need a 'de-fusion' pot that will downgrade items to their lower quality ;)

Re: November Patch discussion

Posted: Thu Dec 07, 2017 9:50 pm
by alanx
ellymentalnz wrote:
litari wrote:
2 problems with that:

1. It's annoying, time-consuming and gold consuming (if that's an issue for you)
2. What about the items that get "quality increase"? they will still be good no matter what.


We need a 'de-fusion' pot that will downgrade items to their lower quality ;)


Why do we need a feature that results is less intra-city dependency? The lack of this feature keeps commons desirable despite being the lowest grade. It also encourages city members to downgrade and help each other.

Re: November Patch discussion

Posted: Mon Dec 11, 2017 1:11 am
by litari
cynthrocks wrote:
litari wrote:
cynthrocks wrote:
Reset workers to lower/almost no mastery. You will be making tons of commons really fast.


2 problems with that:

1. It's annoying, time-consuming and gold consuming (if that's an issue for you)
2. What about the items that get "quality increase"? they will still be good no matter what.


I was just giving another option, and from what i can remember (tho I don't really care enough to pay attention) the quality increase stops pretty low. Like, I wouldn't even bother fusing those items at all because I could craft them flawless faster than I could fuse them. But what do I really know? I don't often do fusion mixes and things. Imma 3x great, 5x flawless typa gal :)


Yeah, didn't mean to sound too negative :P It's a good advice and something that I hadn't thought of. I just meant that even if it's a good work-around, it's still a work-around and a propper "downgrade" feature would be nice. :D