Joebeajetski wrote:When I'm looking to fill let's say 100 requests for a resource that I'm maxed out on it'd be great to just sell off all 100 with one click as opposed to 100 clicks. I know the price offered may be decreased with subsequent requests but I'm ok with part if I'm dumping a ton of resources I don't need. If it would prompt something like "Are you sure you want to sell 100 primal horns for $600,000,000[the total amount offered for the top 100 requests for primal horns] ?"
So by having this I can sell a bunch much more quickly. If there is a way to fill multiple requests at once in iOS I'd be happy to hear about if I'm just not aware of it.
a) CC probably prefer you to stick those into an upgraded tradeslot ;-|
b) for something that can change price from item to item, you'd be looking at extra elements in an already crowded UI (max amount of them you want, max price difference from first one you accept) and then either the client similating the single clicks until you get the number you want/the price changes too much/you run out of gold
or something like that being done server-side. (hmm, for client-side I forgot the "or until the client cancels the ongoing process")
Since they seem to be a bit scared to tinker with the tradehouse (based on a recent facebook comment, they still haven't been able to fix the fact that some quest artifacts on TH are bugged to have their #requests start at a negative number instead of zero) a server-side way to bulk buy/sell without using a trade slot seems unlikely.
Hmm, next time there's lag, I should do some packet sniffing for the tradehouse. At least for things like collecting/setting raid parties etc, the client seems optimized to minimize data/network use: no matter how much you mass click/tap that send/collect party button, it won't send another packet to the server for it unless it times out after a few seconds. (AKA: for setting/collecting parties during lag, from the side of the client and server, there's no difference between clicking/tapping once about every 5 seconds or mashing that button 3 times a second. Of course the button mashing might aleviate some lag annoyance, but the client will just discard the vast majority of those taps/clicks.
as of 2016-09-11: Player level: 44, City: Eolythes, Blueprints: 517, Mastered: 419, Crafted: 78.61K
(except for tier 1 and some tier 2 artifacts mostly running my shop/gearing self sufficient)