How does the -% heal time furniture work?

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alpha
Posts: 11
Joined: Tue Jul 18, 2017 1:26 pm

How does the -% heal time furniture work?

Postby alpha » Wed Aug 02, 2017 8:39 pm

Since we have some -1% heal time furniture before and now, how does it work?

Say if I have 90% healing reduction from equipped items, and I have one -1% heal time furniture, what is the new healing reduction?

1. still cap at 90%
2. additively, it is 91% reduction.
3. multiplicatively, it is 1 - ( 1 - 90% ) ( 1 - 1% ) = 90.1% reduction.
4. other calculation

correspondingly, if I have n -1% heal time furniture, what is the new healing reduction?
1. still cap at 90%
2. additively, it is 90 + n * 1% reduction. Therefore, 10 such furniture will result in no heal time.
3. additive-multiplicatively, 1 - ( 1 - 90% ) ( 1 - n*1% ). Therefore, theoretically speaking, 100 such furniture will result in no heal time.
4. exponential-multiplicatively, 1 - ( 1 - 90% ) ( 1 - 1% )^n. Diminishing return in healing reduction as more such furniture weigh in, can never be no heal time.
5. other

Thanks in advance.

Geth
Posts: 11
Joined: Wed Jun 14, 2017 3:46 pm

Re: How does the -% heal time furniture work?

Postby Geth » Wed Aug 02, 2017 11:44 pm

hey there,

this has been answered here:

viewtopic.php?f=4&t=8629

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Shiroe
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Re: How does the -% heal time furniture work?

Postby Shiroe » Thu Aug 03, 2017 1:41 am

alpha wrote:3. additive-multiplicatively, 1 - ( 1 - 90% ) ( 1 - n*1% ). Therefore, theoretically speaking, 100 such furniture will result in no heal time.

That one is the most likely one.
as of 2016-09-11: Player level: 44, City: Eolythes, Blueprints: 517, Mastered: 419, Crafted: 78.61K
(except for tier 1 and some tier 2 artifacts mostly running my shop/gearing self sufficient)


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