August 2017 Update Notes!

Discuss anything related to Shop Heroes gameplay.
ellymentalnz
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Joined: Sat Apr 08, 2017 10:09 pm

August 2017 Update Notes!

Postby ellymentalnz » Wed Aug 02, 2017 5:18 pm

Just wondered if there is anymore information on what

"Balancing
Replaced Dragonfire Potion's (Pending)" actually means?

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cc_Darkis
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Re: August 2017 Update Notes!

Postby cc_Darkis » Wed Aug 02, 2017 5:21 pm

Adjusted it sorry about that!

Balancing
Replaced Dragonfire Potion's Requirements (Pending)
Increased difficulty of the last City Raid levels from 22.5K/25k/30k becomes 25k/30k/40k
"Cauldron is like a box of chocolates. You never know what you're gonna get."~river#44249 :D
"Gems of Shop Heroes are like diamonds of real life."~Prometheus :o

ellymentalnz
Posts: 6
Joined: Sat Apr 08, 2017 10:09 pm

Re: August 2017 Update Notes!

Postby ellymentalnz » Wed Aug 02, 2017 5:25 pm

Phew !! Thanks Darkis.... I am getting way too old formissing words like that :-)

Tell me about it! Hoping to share the other stuff that is very nice to see on my end from the Team in the next week or so. Some of it is long over due and about time.

internetz
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Re: August 2017 Update Notes!

Postby internetz » Wed Aug 02, 2017 5:46 pm

why would you make the last tier of raids take 10k? all this does is make it harder for smaller cities.
making the existing game harder is not new content.

cynthrocks
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Re: August 2017 Update Notes!

Postby cynthrocks » Wed Aug 02, 2017 5:48 pm

cc_Darkis wrote:
Balancing
Increased difficulty of the last City Raid levels from 22.5K/25k/30k becomes 25k/30k/40k


Please tell me this is a joke. 10k for the last level?? Are we getting 2 Aragonite and a Magic Key out of it?

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Andyroo
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Re: August 2017 Update Notes!

Postby Andyroo » Wed Aug 02, 2017 5:56 pm

I wonder what the dfp precraft is going to be...

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cc_Darkis
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Re: August 2017 Update Notes!

Postby cc_Darkis » Wed Aug 02, 2017 5:58 pm

I understand folks as I'm in a small city as well and raids can be quite frustrating. We're trying to grow ( *wink *wink) but its difficult, and made more difficult with how things are implemented currently (something we're looking to fix soon).

But that's a good point to make, we are staying small...other city's do not and the game is based on city's having a fair amount of folks.

This isn't just aimed it making things tougher as it's inline with the changes coming, features being expanded and the rewards to go along with it.

Hopefully I share what we have in the next week or so.
"Cauldron is like a box of chocolates. You never know what you're gonna get."~river#44249 :D
"Gems of Shop Heroes are like diamonds of real life."~Prometheus :o

internetz
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Re: August 2017 Update Notes!

Postby internetz » Wed Aug 02, 2017 5:58 pm

the update is broken, been stuck on downloading content for over 10 minutes

arntr2
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Re: August 2017 Update Notes!

Postby arntr2 » Wed Aug 02, 2017 5:59 pm

Not keen on the raid changes...making them harder to finish without increasing rewards is anti-fun. If you want to make it harder fine but increase the reward or make it harder by adding more meaningful levels with good rewards.

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cc_Darkis
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Re: August 2017 Update Notes!

Postby cc_Darkis » Wed Aug 02, 2017 6:00 pm

internetz wrote:the update is broken, been stuck on downloading content for over 10 minutes


Team is aware of the server issues plus its has to go through the process.
"Cauldron is like a box of chocolates. You never know what you're gonna get."~river#44249 :D
"Gems of Shop Heroes are like diamonds of real life."~Prometheus :o


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