atsiputes wrote:Shiroe wrote:Erm, you're basically saying it's not the double surcharge event that you like, but a tradehouse side-effect of the event.
That's kind of like saying "price of gems should be more inflated, since I can get more gold from them that way".
no basically i havnt said whether i like it or not. side effect is one more aspect i wanted to add. i am at my end game so items price in th has almost 0 effect for me. most top players just forget that majority of comunnity is lower lvl and a lot of stuff has a different effect than at the end game.
the game is a disaster of balance (compared with S&P2) and favours hard 24/7 moneymaker crafting playstyle. so im not sure why balance game around those top few hundreds moneymaker crafters who get negative effect from event while everyone else has positive. soz but ive never spotted direct long term price increase in th due to event and i dont believe surcharge event has significant impact on creating more inflation. the solution should be to create ways of lowering inflation but not remove event and stop doing something on inflation problem.
Double surcharge adds 20% more gold that wouldn't otherwise exist. It's the textbook definition of inflation.
To lower inflation, gold would need to have more purchasing power. Increasing the amount of gold in circulation does the exact opposite.
People stockpile and saving hundreds of items for double surcharge. The gold created by these items alone clogs up key request queues, drives up magic chest prices, and all the other popular conversion methods suffer as well.
Your disdain for "end game" players is also misguided. Being anti-double surcharge is an incredibly unpopular opinion to have, especially in end game, where the stockpiling and inflation is most directly contributed to.
Lower level players don't benefit from a double surcharge event nearly as much as those at mid- and end-game. The 25% craft reduction event, in my opinion, should replace double surcharge until gold has a significant sink. It helps everyone, promotes playing during the event, and also increases profit. It's also going to lead to more gold in the system, but it doesn't promote stockpiling or hoarding.
Double surcharge directly leads to the devaluation of the gem:gold ratio. I don't think that's a good thing, but I've been wrong before.
I've enjoyed the new events. I'm jaded on the fuse one just because the fuses I do take days and it feels meh to save hours. But my better half loved it, and I think she's more representative of the type of players these events target. These events, so far anyway, have been great additions to the stable of those that already exist. Double hearts will probably go away. I've made my opinion known about the other one I think is problematic above.
Even the +50% artifacts one, with its untimely rollout and all, is an awesome one. If that would run post-raid, it would be one of the more interesting ones to me.