Kim! wrote:There has to be something bad in chests, if most gave items that were break even with the opening cost or close to it then I feel like it'd break the game? Say it takes 500 gems to open a chest and everything you get goes for 400-600 gems, then for any non-bp you got it'd be fast to flip it on trade and try again. So having things in there that are nowhere near the value to open another makes a bit of sense, especially since blueprints are so powerful.
That said I really wish they couldn't drop quest mats, or that they would give a much larger number. 40 quest mats is a rare drop, I've gotten it maybe once or twice? But I feel like it'd sting a lot less if 40-50 mats was the norm rather than the usual 8-12. 8 quest mats is useless, I can get double or triple that from one quest run - getting a larger number still wouldn't be worth the 500 gem opening cost but at least it wouldn't feel like the box was empty.
"End Game" would be fine if they were regularly obtainable, but it's entirely RNG. End game shouldn't be RNG =/
Unfortunately, it takes forever to get to opening chests (buying fusion slots/upgrading craft-trade slots etc. delay you), and by the time you do, you don't need most of the recipes. That is true.
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