Shiroe wrote:Ronin wrote:Imasock wrote:Basically, it sounds like implementing a minimum number of fragments per chest is a readily agreed upon option.
Maybe include more than one item per chest? Maybe do a few fragments (variable), some artifacts, an item, and the occasional blueprint? Including fragments with every chest at least allows for a player to feel as if a "pity timer" is in play at all times, and a player will save up enough fragments to get a BP regardless of whether or not they actually get a BP from the chest itself, but that the chests are still providing a blueprint in some form.
Sounds great! If chests drop bp frags, I can get frags for 4-10 gems each (wood and leather chests) therefore reducing my expected cost of acquiring blueprints by like 80%.
Could be fixable by no longer dropping fragments as soon as you have all of that chest's blueprints.
(players who haven't finished wooden/leather yet would probably make sure they don't use any fragments on those at the inn and take more keys out of the market to farm fragments from those chests though.)
That limits the exloitable positive return (5-10 gems on a key that returns a frag worth 40-60 gems), but doesn't remove it, given open chances you're looking at an effective net gem gain of approximately 12,000 (using 300 chests x gain/chest of 40 gems). Outside of the net gain scenario, giving a guaranteed return of 40-60+ gems worth of frags per open drastically alters the balance as it relates to chests. Iron chests are now effectively 50% cheaper to open, gold chests 25%, and that's if even a single fragment were offered.
If people really like the idea of a soft pity timer to avoid 40-fail streaks (and thus simililarly avoiding back-to-back bps), you can do so without impacting the balance by making chest rolls a weighted pseudo-random distribution rather than a random distribution. If cloudcade was feeling generous, they could even add in a counter showing how many of a chest-tier you've opened since your last bp so you wouldn't need to track it manually.