Workers Skills and Boosts

Discuss anything related to Shop Heroes gameplay.
Kuscka
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Location: South Africa

Workers Skills and Boosts

Postby Kuscka » Wed Apr 26, 2017 12:25 pm

:x
Last edited by Kuscka on Sat Apr 29, 2017 4:10 am, edited 1 time in total.

Speadie
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Re: Workers Skills and Boosts

Postby Speadie » Wed Apr 26, 2017 12:39 pm

As long as buildings are boosted before you craft you will get the shorter craft time. it doesnt affect mastery. Boosting buildings after crafting makes no difference nor does boosting an already lit up building beforehand..

Kuscka
Posts: 39
Joined: Tue Oct 18, 2016 8:47 am
Location: South Africa

Re: Workers Skills and Boosts

Postby Kuscka » Wed Apr 26, 2017 1:02 pm

Thank you Speadie.

Ronin
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Re: Workers Skills and Boosts

Postby Ronin » Wed Apr 26, 2017 4:03 pm

Kuscka wrote:Please help me to understand this. I craft mostly good quality, I literally have to fuse everything. After four hours of clothes/armor crafting and pull-off 90% good qualities, I decided to reset all the skills again. Then I noticed something, never saw this before but tonight I did, this is why I'm here.
Camilla had 248 skill points allocated to sewing/textile working and the baseline was only 281/1000. I boosted the buildings and the baseline came up to 701/1000.
Now the question is as follow: Say I'm crafting something that will take one hour and boost only a half an hour, will this impact my craft quality?


Ps. Mastery all together telly 1862


At a mastery level of 1862 you would be crafting about 57% goods and about 40% great/flawless. As no mastery value yields results of 90% good, it seem like your good quality crafts are a result of crafting bps that give automatic good quality at a certain progress level rather than as a result of your mastery skill.

In any event, you are misunderstanding how mastery values get counted. Your mastery for crafting purposes counts only mastery on your currently hired workers, not all workers that you own.

You won't start seeing much in the way of great/flawless until around 1k mastery. At around 1.5k mastery you'll start to see them pretty frequently.

Kuscka
Posts: 39
Joined: Tue Oct 18, 2016 8:47 am
Location: South Africa

Re: Workers Skills and Boosts

Postby Kuscka » Thu Apr 27, 2017 1:10 am

With regards my workers, Im using the following:

Christina 226
Anthon 228
Camilla 247
Eleonor 244
Igor 234
Margareth 169
Rosalina 224
Tam'dur 271
Total Mas. 1843

Next assumption please.. :oops:
I need you guys to help me, so just maybe i can find the joy in the game again.. Ive spend a lot real moolah in the game and still does. If you think im wasting your time, please be honest so i can move on and take my money/time else where.

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Shiroe
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Re: Workers Skills and Boosts

Postby Shiroe » Thu Apr 27, 2017 2:09 am

Also take into account that proc rolls for non-mastered items are done at 100% and those for mastered items at 125%.
The "no more commons at 1771+ mastery" takes that 125% into account. So at 1843 mastery, you can even still make commons if you're crafting something non-mastered...
as of 2016-09-11: Player level: 44, City: Eolythes, Blueprints: 517, Mastered: 419, Crafted: 78.61K
(except for tier 1 and some tier 2 artifacts mostly running my shop/gearing self sufficient)

Kuscka
Posts: 39
Joined: Tue Oct 18, 2016 8:47 am
Location: South Africa

Re: Workers Skills and Boosts

Postby Kuscka » Thu Apr 27, 2017 6:35 am

Thanks, Shiroe.

The only things i didn't master is the new equipment im busy with currently. If we just look at my ocarinas(mastered) crafted 2743, out of a 9 lineup I get every time; 6 goods and the other three mix between great and flawless. Now and then there's a fluke then I get an epic.
Nordic lutes(8652 crafted) same thing here and the count might show you how bad my crafts is. I always and forever have to fuse n/l.

Im looking at another way now to see if i can skill the workers up quicker.. dumped just on 3gs in them.. will see how it go from here onwards.

VeNoM0619
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Re: Workers Skills and Boosts

Postby VeNoM0619 » Thu Apr 27, 2017 7:48 am

Just for reference:
The following formula, I found on an abqu video, who said he found it buried on the forums, which I then ended up posting on the wiki:
http://shop-heroes.wikia.com/wiki/Mastery

Quality Base Chance Extra Chance Per Point of Mastery
good 2.50% 0.025
great 1.00% 0.0125
flawless 0.25 0.005
epic 0.01 0.0005
legendary 0.001 0.00005
If the item is "MASTERED" multiply that result by 1.25 (25% more greens, etc.)

In case you want to figure out your odds, remember it's bottom to top when rolling. Sorry I don't have an example spreadsheet to help, but watch abqus vid.

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Abqu
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Re: Workers Skills and Boosts

Postby Abqu » Thu Apr 27, 2017 9:00 am

There's a link to a mastery calculator in my signature.

Ronin
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Re: Workers Skills and Boosts

Postby Ronin » Thu Apr 27, 2017 4:48 pm

Kuscka wrote:Thanks, Shiroe.

The only things i didn't master is the new equipment im busy with currently. If we just look at my ocarinas(mastered) crafted 2743, out of a 9 lineup I get every time; 6 goods and the other three mix between great and flawless. Now and then there's a fluke then I get an epic.
Nordic lutes(8652 crafted) same thing here and the count might show you how bad my crafts is. I always and forever have to fuse n/l.

Im looking at another way now to see if i can skill the workers up quicker.. dumped just on 3gs in them.. will see how it go from here onwards.


66% goods (6/9), which is still overstated according to your mastery, is quite different than 90% goods.


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