inVoh wrote:Takes like an hour to write a guide on which teams you should field vs what and... wow you are good at arena! The whole fact that 9/10 times you know exactly the comp your opponent is running makes the entire minigame bad.
I find this funny considering this thread was started based on the complaint that you can no longer figure out what comp your opponent is running; but in my experience that is exactly the evolution of competitive games. First people spend a while figuring out what works well and what doesn't until they think they've come up with what works "best". Then that thing that works "best" starts becoming widely adopted, to the point where everyone is basically doing the same few things that become very predictable. Then people start challenging those assumptions and use them against you, until that becomes common enough that the people who figured out what was "best" have to rethink their assumptions and figure out a new strategy, or at least play more cautiously by keeping in the back of their mind the fact that the opponent might not be doing what it looks like they are doing.
For example, in Starcraft (a competitive real-time strategy game) in one of the match ups (protoss vs. zerg) it was assumed for a while you basically couldn't get dark templars (a cloaked unit) as protoss since zerg naturally has a ton of ability to detect cloaked units, but one day a pro player destroyed another pro player in a major tournament using dark templars and the match up completely changed after that.
Another (probably better) example is Hearthstone (and I hear Magic the Gathering is similar), where back when I played you could basically figure out 95%+ cards in your opponents' deck based on just seeing the first few as people had "figured out what worked best". Eventually people started developing counters to these common decks, which became more and more common until the people running the original decks caught on to that and modified their decks to look like the original deck based on a few cards but actually held cards that countered the counter deck people were increasingly running.