yingying wrote:I'm seriously impressed someone would spend so much time on sewer quests. It's an interesting experiment though.
If I read correctly, you spent 10 hours to get 13 fragments? That's just... wow. I know you don't have to watch it every second for 10 hours, but logging in every 5 minutes, wait for the quest success screen, wait for the loot selection screen, hand-select your 5-6 teams to quest again... You pretty much cannot do much else in these 10 hours.
I did a little math to see if it's "worth it" to farm fragments, using gold chests (that's what I'm working on):
- lowest gold bp require 39 frags, so 13 frag <= 1/3 of a gold bp
- current trade house price is 220 gems for a gold key and 6 gems for a gold chest, let's just say roughly 230 gems need to open once.
- From my personal experience, I need to open less than 30 gold chests to get one bp. Of course, there might be some valuable gears I get which I can sell to get some gems back, but let's forget about it for the moment
- so, 1/3 of a gold bp = 230 * 30 /3 = 2300 gems value
- If you buy 2 Bags of Gems, that's exactly 2300 gems, for 13.99 x 2 CAD, add in tax, that's about 32 CAD
Seriously, 10 hours work for $32 of value... That's less than what you get with 3 hours minimal wage, so why not just get a part-time job. I wouldn't recommend this "farming" approach to anyone unless CC introduce an "auto-quest" feature in the future
yingying wrote:I do enjoy reading your results and I consider it's a fun experiment. It's tedious and the money/life wasted ratio is horrible, but someone has to make the sacrifice to entertain us I guess
Yeah actually I think my chance on gold bp is better than 1 in 30 chests. Possibly something around 1 in 15-20 chests. But I don't want anyone to challenge my calculation by saying "you are too optimistic with the bp rate", so let's just pick a worse number. If we use 20 chests in the calculation, it's about 20 CAD for the "value" of all these grinding.
At that rate, I can't think of anything a low lvl player could be doing with their heroes or attention that would be more profitable overall, though it's an investment that they can't really cash in until they've fully unlocked wood/leather bps.
Kim! wrote:At that rate, I can't think of anything a low lvl player could be doing with their heroes or attention that would be more profitable overall, though it's an investment that they can't really cash in until they've fully unlocked wood/leather bps.
Very low levels wouldn't be able to find fragments, you need to send at least 4 heroes for them to be an option. I forget which hero level that unlocks at but I believe it's 20 or 25? I dunno. Ignoring that, higher level quests would let their heroes level up easier, they need to collect other quest materials for crafting, and selling quest materials on trade is very profitable for someone who's just starting off. Maybe around mid-game it'd be a good strategy but I don't see it working well at low levels.
Ronin wrote:At the same time, if we're going to use a money/life waste ratio, it's probably unfair to use the 10 hour figure, considering it takes say a minute of our time to collect quests and relaunch our full hero roster.
Scenario 1: active grinding mixed with passive playing (or tv watching, whatever)
6x4 energetic teams with boost active (though not actively boosting) and ignoring any SR, we're looking at 3.75 minute increments for a total of 96 runs over 16 cycles in an hour, netting a expected 2.4 fragments for 16 minutes of grind and 44ish minutes of passive time where you could be doing other aspects of the game or just like watching tv.
Scenario 2: full-time grind
Add in 2 inn boosts, bringing run-time to slightly under 1 minute. 15 minutes of very active grinding there equates to 90 runs yields an expected 2.25 frags at the cost of 100M gold.
In either case, the minimum wage part-time job doesn't compare favorably, especially if we're grinding while at work.