WingDingo wrote:Equipment Break chance is tied to closeness of Hero Level to Item Level. If you have a level 10 hero with level 10 equipment, that will have the lowest break chance. If you gain levels, and you have the same equipment still on, the break chance is going to increase. A 3% break chance or lower, per item, is a good baseline for equipment. This is a simplification of the full explanation of how equipment works. For a full explanation of how item affinity works, visit this thread:
You get an equipment set bonus of 25% if each piece of equipment is within +6/-6 item levels versus hero level. So a level 10 hero could equip level 4 through 16 items to get the set bonus.
When you quest, you want every hero to have a Green Smiling Face. This means they have the best chance of success to not be injured. The higher your power, the better the success. You get a passive bonus for having larger parties. That is the party bonus. You can further increase your party's power by using specific leaders with leader skills. Protector skill increases everyone's power if they are not the leader. If you are over-powered for a quest, you can unequip items if you are worried about them breaking. The important thing is that you have Green Smiling Faces.
There are 2 rolls for rewards after a quest. The first roll is to see how many artifacts each hero brings back. The second roll is special loot.
To access the in-game FAQ, click on the Gear in the upper left to get to Settings. Click on FAQ. If you are playing in a browser, it will link you to the official, external site. If you are playing on a mobile device, it will be in-game.
https://cloudcade.helpshift.com/a/shop- ... ecial-loot
Special Loot is additional loot that you may receive after artifacts from completing a quest successfully. Special Loot include:
Chest (1) *Only If you have ~0 to 2 of that chest type in your inventory.
Double XP (Shield w/ X2 icon) (3) *Only if any of your heroes can gain experience.
Blueprint Fragments (4)
Repair All (Hammer icon) (4) *Only If any of your equipment breaks.
Heal All (Cross icon) (5) *Only If any of your heroes are injured.
Special loot is affected by party size. See required party size in (#) parenthesis above.
*Any notes with an asterisk * is not confirmed information, but is based on player experience.
alex wrote:1. Heroes affinities toward gears. if i put their non favourite item and it has low break chance like e.g : 2.3% compared to their favourite item with the same breakage chance : 2.3%... Would it be the same? Or the non favourite items break chance will be actually higher than 2.3% in practice?
2. So, Does being overpowered on a quest actually bring something good other than more chance for breaking items? Like more reward? Less chance for injury?
This has lead to the following strategy: run the highest quest your hero teams can run, sell some of those more expensive artifacts on the tradehouse and use the gold from that to buy the cheaper lower artifacts you actually needed (but can't really quest for since break costs outweigh their value) on the tradehouse.
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