I'm not dressing up the patch notes because I don't want you to miss anything.
3 changes you may miss that I think you'll want to be sure to see:
- Change Revenue Ranking: This is now Net Worth and not how much you earn in gold. So you'll need to invest the gold made prior to it counting towards your ranking. AKA Workers, Heroes, Hero Equipment, Workstations, etc.
- By default, your dungeon will auto-select a group for the dungeon. This is to make it easier on new players; you can turn this function off in the settings menu.
- Heroes will now require gold to recruit (like workers). Already unlocked Heroes will not be locked.
New Feature: City Raids Here: viewtopic.php?f=10&t=3879
Holiday Seasonal Content!
- Added Snowy environment!
- Holiday Package
- 750 gems
- 10 000 gold
- 3 blueprints
- Mistletoe (Level 10 Herb)
- Candy Cane Pistol (Level 27 Gun)
- Angelic Bell (Level 39 Instrument)
- Interior Decoration Turkey Table
- 3 Avatar Customization (Different Looks for male and female!)
- Free Holiday Season Hats (Different looks for male and female!)
New!
- Shopkeeper level cap increased to level 50 (Players will not auto-level. You will have to earn the XP to level.)
- Buildings level cap increased to level 50 (Previous investments will count on maxed out building. Aka. These will auto-level.)
- New Building: Castle (Only 9 levels for now)
- Workers level cap increased to level 50 (Workers will not auto-level.)
- Heroes level cap increased per hero [see additional post](Heroes will not auto-level.)
- 3 New Quests and Bosses
- Uncharted Jungle: earn Ancient Essence: Boss Ekenedilichukwu
- Ice Palace: earn Frost Fire Crystal: Boss Darth Purrfidious
- Ring of Fire: earn Obsidian Coral: Boss Johnny Kraken
- 100 new blueprints up to level 50 distributed between the normal crafting lines, City Raids and Chests
These items are high level/end-game items. At least 2 new blueprints per item type. - 5 New Artifacts (Quest Rare Resources)
- 3 from new quests
- Uncharted Jungle : Ancient Essence
- Ice Palace : Frost Fire Crystal
- Ring of Fire : Obsidian Coral
- 2 new Raid Rares:
- Shard of Gaia
- Primal Horn
- 3 from new quests
- Added a higher quality of items with lower break %s: Mythical (only obtainable through chests and fusion)
- 2 New Chests
- Primal (obtained through City Raids)
- Dwarvish (obtained through new Quests)
- Primal (obtained through City Raids)
- 3 New Huge Shop Upgrades
- Increase shop size by 3 squares for every upgrade
- Increased Exterior Space
- +1 Visitor on the last upgrade (for a total of 9)
- 5 Elite Shop Decorations
- 8th Worker Slot
- 2 New Bulk Customers with 10 orders each
- Lorelei (Blackmarket Merchant)
- Professor Charles (Headmaster at the school of magic)
New Feature: Impatient Customers:
Customers have a chance to spawn with impatient state, which makes them want a specific item. You will only have a small amount of time to serve them and you cannot suggest anything else but they will buy the item from you at 200% base price!
UI Improvements
- Chest Room (shows possible prize/not guaranteed)
- Roulette Room
- Gem/Package Store
- Quest Selection
- Equipment Selection for heroes
- Set Bonus
- Added a shortcut on heroes to access building
- Added feedback to all "Hold" actions in the game
- Removed the warehouse and put the items directly in the section of the furniture store
Balancing
- Unlocking heroes now require you to Recruit them with gold in the Inn after unlocking them in the City (currently unlocked heroes will be automatically recruited for all players)
- Changed some existing level 40 items to level 41
- Reduced number of crafts required to master most blueprints
- Changed unlocks on package items to match chest items
- Fixed item lines progression (such as Staves and Guns)
- Added skill on last item of every package
- Fusion Cauldron last levels re-balanced to go up to level 50 items
- Lowered Fusion times at all levels
- Changed upgrade and quest instant boosts to % instead of flat values
- Increased value of workstation caps in the early levels
- Adjusted required group power values
- Reduced difficulty of certain daily goals
Other Changes
- Reverted disable feature changes from Thanksgiving update until we find a more elegant solution
- Added a decay on the tax when leaving a city (-1% per day you stay in the city down to 0 after 10 days)
- Added Push Notifications for City Raids
- Fixed a bug where players were able to leave a bulk customer into their shop
- Fixed some display issues with the Giant Pack and Fountain in the store
- Added an option for automatic party selection (enabled by default)
- Changed the Revenue ranking to Net Worth (sum of what you are worth instead of all the gold you made) This means you'll need to invest the gold (workers, heroes, buildings etc.) before it counts towards ranking
- Added an achievement for making Mythical quality items
- Changed achievements for making superior quality items to count fusion
- Added support for more characters when typing in your name or a city name
- Fixed a crash when a user had furniture over the capacity
- Fixed a crash when a user in a city had bad investment data
- Fixed multiple other crashes and UI issues
Known Issues:
- Mouse becomes misaligned when the player enters full screen
- A fulfilled request on the iOS doesn't state how many of the item has been received
- Links to external pages don't function in Safari for Mac
- Some text in the item information page is extremely small and may be impossible to see on high resolution phones
- Shop is displayed twice in the rankings for Shop Appeal and Item Discovery ranking
- Title occasionally crashes when upgrading the Shop
- The sound effects for the Primal Chest and Dwarvish Chest are missing