The current patch made it a lot harder to trade gems for gold. Of course this also affects the other end where players sink gold into gems.
Will there be a mechanic to compensate for this? Something for endgame players to sink their ever increasing supply of gold into gems? (Preferably taking it out of the economy entirely.)
If not, how do you intend to keep players around when they hit a wall where new useful recipes are locked behind both an extremely annoying RNG/lottery thing and a lot of real money with no way* to unlock these?
Isn't lots of people playing for a long time while buying seasonal packs a lot more valuable than those few people willing to pay several thousands** for direct unlocks?
*I know quests and spin can drop keys, I've played for a year and so far Ive only gotten about 5 keys from that total and no blueprint.
** Estimate for the cost to unlock all things:
58750 gems for all slots.
Discounting all wooden & leather chests unlocking the blueprints is another one, assuming about 15% droprate or about 6 chests for each print.
Iron: 26 recipes at 100 gem per chest,15600 gems
Gold: 36 recipes at 250 per chest: 54000 gems
Magic: 59 recipes at 500 per chest: 177000 gems
Dwarvish: 23 recipes at 500 per chest: 69000 gems
Primal: 43 recipes at 750 per chest: 193500 gems
14500 gems for 100$
400$ for all slots.
3500$ for all blueprints. (Rough estimate.)
? for cosmetic upgrades & furniture.