Search found 65 matches

by Molly
Mon Apr 16, 2018 10:06 am
Forum: General Discussion
Topic: Plans to stop Attrition
Replies: 17
Views: 1303

Re: Plans to stop Attrition

Well, to me it sounded kind of "Unity sucks, so we'd prefer to get rid of it, so there's not much point in trying to invest time/effort into applying more bandaids to the Unity WebGL version" . The Unity Android version has also always been kind of a memory hog: on my 1Gbyte RAM tablet Sh...
by Molly
Sat Apr 14, 2018 11:07 am
Forum: General Discussion
Topic: Plans to stop Attrition
Replies: 17
Views: 1303

Re: Plans to stop Attrition

Darn, reading between the lines of http://forum.shopheroes.com/viewtopic.php?f=10&t=9227 to me almost sounds like them migrating away from Unity to another framework... No. They strongly recommend to abandon the web-client and switch to normal native-clients (which not optimized, but works fine...
by Molly
Mon Nov 27, 2017 11:28 am
Forum: General Discussion
Topic: November Patch question for devs
Replies: 18
Views: 1856

Re: November Patch

alanx wrote:
Molly wrote:They seem to have kept their word with several things they promised.

Are you about tiny fix for their previous fault in "fusion success chance"?

Ok. Promise a lot. Do something tiny from promised list. Profit 8-)
by Molly
Thu Nov 23, 2017 11:11 am
Forum: General Discussion
Topic: November Patch question for devs
Replies: 18
Views: 1856

Re: November Patch

Dred0 wrote:I see no increased raid rewards in this patch. Are you rolling back the raid difficulty until the new rewards are in place? Surely you have punished those not at end game long enough.

I do not see anything at all from what Darkis promised within two months.
by Molly
Wed Nov 08, 2017 3:28 pm
Forum: General Discussion
Topic: How to tell how strong the weapon, or armors?
Replies: 10
Views: 678

Re: How to tell how strong the weapon, or armors?

Uncommon non-weapons are bit stronger than common weapons. And has one funny (overpowered) item! =) http://dl3.joxi.net/drive/2017/11/09/0001/4033/114625/25/a8dc162f6e.png Seems that Heart Piercer was counted as weapon unlike the others projectiles. Or maybe it is typo in spreadsheet and this item i...
by Molly
Wed Nov 08, 2017 2:50 pm
Forum: General Discussion
Topic: How to tell how strong the weapon, or armors?
Replies: 10
Views: 678

Re: How to tell how strong the weapon, or armors?

A weapon also has approx 20% more power than a non-weapon of the same level and same rarity. There's some rounding to make the numbers look nicer but it's in the 19-21% range. Average difference is about 10.22 / 8.74 = 1.17 (17%) for common items: http://joxi.net/4AkE9pGHyz0n1m.png And yes, the rou...
by Molly
Sat Nov 04, 2017 9:54 am
Forum: News & Announcements
Topic: Halloween 2017 Avatar Contest
Replies: 40
Views: 3345

Re: Halloween 2017 Avatar Contest

Thanks a lot!
Seems that prize is delivered

Congrats all winners! =)
by Molly
Tue Oct 31, 2017 11:03 am
Forum: Bugs & Issues
Topic: Steam Overlay
Replies: 2
Views: 209

Re: Steam Overlay

by Molly
Tue Oct 31, 2017 10:58 am
Forum: News & Announcements
Topic: Halloween 2017 Avatar Contest
Replies: 40
Views: 3345

Re: Halloween 2017 Avatar Contest

Image

Image
by Molly
Mon Oct 16, 2017 7:25 am
Forum: Suggestions & Feedback
Topic: About the elements that should motivate the player
Replies: 0
Views: 251

About the elements that should motivate the player

Part 1. Roulette It is obvious that the purpose of the roulette is to motivate the player to regularly enter the game. It is also obvious that the player has a very limited number of attempts (per day). Therefore, the simplest (unchanged) and acceptable uniform pseudo-RNG should be applied to the r...

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