Search found 349 matches

by alanx
Thu Jan 18, 2018 3:11 am
Forum: General Discussion
Topic: Goodbye 2017, Hello 2018!
Replies: 2
Views: 42

Re: Goodbye 2017, Hello 2018!

There's already a thread on this topic : viewtopic.php?f=4&t=9014
by alanx
Thu Jan 18, 2018 3:10 am
Forum: General Discussion
Topic: Shop Heroes Spreadsheet
Replies: 3
Views: 39

Re: Shop Heroes Spreadsheet

I think this post is inappropriate. If you have any requests from contributors to our community then you could contact them directly via PM and get answers instead of posting such rhetoric.
by alanx
Tue Jan 16, 2018 2:57 am
Forum: General Discussion
Topic: Tier 1 hero max levels seem imbalanced
Replies: 11
Views: 299

Re: Tier 1 hero max levels seem imbalanced

To raise the hero cap levels, they would have to axe the fact that there's a lower cap (-7) on the suggest range. (personally, I right now refuse my level 47+ customers more than I refuse my lower customers since I'm busy making some wearables and mastering some stuff, so have more lower level item...
by alanx
Mon Jan 15, 2018 9:11 pm
Forum: General Discussion
Topic: Official Community Update from Darkis
Replies: 180
Views: 13582

Re: Official Community Update from Darkis

I don’t think it’s unreasonable to at least allow us to suppress exceptional craft messages for good great and flawless types at will or at least good and great. I’m not against the epic and leg pop ups but the rest are just annoying
by alanx
Mon Jan 15, 2018 9:07 pm
Forum: General Discussion
Topic: Tier 1 hero max levels seem imbalanced
Replies: 11
Views: 299

Re: Tier 1 hero max levels seem imbalanced

If the issue is actually the buildings then that can be easily remedied by scaling them accordingly. If you guys are worried about hero caps CC can remedy it by not allowing any hero to exceed 7 levels above the shop keeper level. There are many ways to tackle each issue. The problem is the current ...
by alanx
Sun Jan 14, 2018 9:06 pm
Forum: General Discussion
Topic: Tier 1 hero max levels seem imbalanced
Replies: 11
Views: 299

Re: Tier 1 hero max levels seem imbalanced

- there were complaints about people having to re-do gear when max levels got bumped (fewer skilled items available especially at the first level bump) - early/mid game your heroes get way ahead of what you can craft, so the first two capping at 25 is kind of mandatory or early/early-mid players wo...
by alanx
Sun Jan 14, 2018 2:11 am
Forum: General Discussion
Topic: Tier 1 hero max levels seem imbalanced
Replies: 11
Views: 299

Tier 1 hero max levels seem imbalanced

I know that the levels have increased progressively over time however we now have a situation where the max levels are as follows: tier 5 : 55 tier 4 : 50 tier 3 : 45 tier 2 : 40 tier 1 : 35,30,25 .....why? wouldn't it be better to make all tier1 heroes cap out at 35 and be done with it? I just feel...
by alanx
Thu Jan 11, 2018 1:04 am
Forum: General Discussion
Topic: Official Community Update from Darkis
Replies: 180
Views: 13582

Re: Official Community Update from Darkis

Is the upcoming patch scheduled as a Jan patch? Or is it more likely a valentines day related feb patch?
by alanx
Wed Jan 10, 2018 1:03 am
Forum: General Discussion
Topic: Official Community Update from Darkis
Replies: 180
Views: 13582

Re: Official Community Update from Darkis

I'm surprised people want small tweaks to enchanting, like you think making your +1 mythic immune to destruction is going to make Enchanting even more feasible? Getting a mythic is hard enough as it is. People are talking about it making +10 trivial. Yeah if you have millions of dollars or 5k+ year...
by alanx
Mon Jan 08, 2018 5:12 am
Forum: General Discussion
Topic: Official Community Update from Darkis
Replies: 180
Views: 13582

Re: Official Community Update from Darkis

Hi Tethys, I’m not sure what you guys have in mind to remedy the enchanting but in my opinion a simple remedy would be to just remove the item destruction when it fails. This way people can spend over a year to get a +10 mythic but a at least there won’t be any unnecessary losses. If it fails they ...

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